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Visual Area Modeling
Area Database
Modeling
The Modeling department at PMI
utilizes a powerful Visual Modeling Tool intended for the
production and updating of integrated databases for simulators
of the Navi-Trainer ver. 4000 family and higher. It is also
designed for the planning of construction works at ports,
research of depth models, and the modeling of navigational
situations.
Modeling Tools
The databases generated by PMI's Modeling Department include
magnetic deviations, racons, lighthouses, buoys with topmarks,
and a set of templates to create models and objects. The Modeling
Team incorporates an editor for creating and modifying
3-D models of coastal objects, plus visual and motion models
of ships.

The
generated scene can be
supplemented with 3-D models (prototypes) from the Object
Library or be built utilizing AutoCAD and textured using
photographs. Illumination effects can be set (such as any
time of the day and night or weather conditions).
PMI's Modeling Department customizes the visual scenarios
based on the clients objectives. Visual scenarios range
from Low to High detail as described and illustrated below.
Levels of Detail
Quality of an exercise area workout is usually described in
terms of Levels Of Detail. The Implementation of the things
listed below defines these Levels:
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Piers for Mooring Operations
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Aids to Navigation
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Landmarks
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Cultural Features
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Landscapes
High Level (Precise for Harbor Simulation)
A
high level of detail is required to facilitate close in
maneuvering and berthing operations. Training scenarios will
provide visual details and depth perception to enable berthing
maneuvers to be conducted with high realism without the use of
radar ranging.

Jetties designated for berthing are displayed with the maximum
detail possible without considerable degradation of the
refresh rate of the visual system. Usually, the refresh rate
in “precise detail” areas is 40-60% less than in low scene
content areas such as “open sea”. The depth model is developed
using the most detailed scale electronic chart that is
available in the TRANSAS collection for the particular area.
Corp of Engineer or other data can be imported in to the
visual model to ensure exact bottom depths, contours, etc.
Soundings are developed for a full range of depths and
heights, including drying areas, which are submerged in high

tidal conditions. Aids to navigation are given
special attention during visual scene development and are
created to accurately represent actual size, shape and color
characteristics in accordance with light list publications and
supporting photographs.
Landmarks are developed with accurate and realistic size and
shape. The landscape close to navigable waters is
developed to achieve the highest level of accuracy,
recognizable appearance and depth perception. Cultural
features, which are not specified as landmarks, are developed
to a recognizable scale and with texture characteristics.
These features will be visually correct when viewed from any
point within the “precise detail” area. Jetties and
wharves, not designated for berthing, are correctly positioned
and appropriately detailed for the level of navigational
function they serve.
Medium Level (Used for Navigational Route Simulation)

This level of detail provided is sufficient to facilitate
training in navigation practices used in transit passages.
There is sufficient detail to enable the trainee to accurately
determine the ship's position by the use of Aids to navigation
and landmarks.
The depth model is developed from the most detailed electronic
chart available for the specific area. Soundings are
developed in the database for operation in a moderate range of
depths (to the 5-meter contour). Coastal depths (from 5m to
coastline) are developed approximately.
Aids to navigation are given special attention during visual
scene development and are created to accurately

represent actual size, shape and color characteristics in
accordance with light list publications and supporting
photographs. Landmarks are developed with accurate and
realistic size and shape.
Landscape close to navigable water is developed to achieve
accurate and recognizable appearance.
Cultural features that are not specified as a landmark are
developed approximately but as realistically as possible.
These features are seen to be most realistic when viewed only
from specified navigation routes.
Jetties and wharves are schematically represented or omitted.
Low Level (Used for Coastal Navigation)

Simulation training at this level does not normally rely upon
visual navigation alone, and the distance off shore will
usually necessitate determining the position of the ship using
a combination of visual information, radar ranging and charted
data.
Navigational operations are generally conducted outside ranges
of three to five nautical miles from the shore and sailing
routes do not depend on recommended tracks.

Aids to navigation are given special attention during visual
scene development and are created to accurately represent
actual size, shape and color characteristics in accordance
with light list publications and supporting photographs.
Landmarks are developed with accurate and realistic size and
shape.
Landscape is developed schematically with representative color
and contour to define the coastline on the skyline.
Jetties and wharves are omitted.
Illustrations of pier “enhancing” in “Los Angeles” exercise
area
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